JAVA GRAPHICAL OBJECTS IN APPLET

PROCEDURE:
1) Start the program.
2) Import awt package and applet and declare the height and width for the applet.
3) In the paint(), print the shapes and colors.
4) Run the program.
5) Stop the program.

SOURCE CODE:

import java.awt.*;
import java.applet.*;
/*<applet code="appletdemo.class"width="500"height="500">
</applet>*/
public class appletdemo extends Applet
{
            public void paint(Graphics g)
            {
                        g.setColor(Color.BLUE);
                        g.drawLine(0,0,100,100);
                        g.setColor(Color.BLUE);
                        g.drawLine(200,235,464,500);
                        g.setColor(Color.red);
                        g.drawLine(500,0,330,113);
                        g.setColor(Color.black);
                        g.drawRect(75,120,300,290);
                        g.setColor(Color.blue);
                        g.fillRect(75,120,300,290);
                        g.setColor(Color.black);
                        g.drawRect(100,100,249,278);
                        g.setColor(Color.RED);
                        g.fillRect(100,100,249,278);
                        g.setColor(Color.GRAY);
                        g.drawOval(100,100,249,278);
                        g.setColor(Color.yellow);
                        g.fillOval(100,100,249,278);
                        g.setColor(Color.black);
                        g.drawRect(131,146,186,185);
                        g.setColor(Color.green);
                        g.fillRect(131,146,186,185);
                        g.setColor(Color.green);
                        g.drawLine(0,500,75,410);
                        showStatus("kanagaraj") ;
            }
}
 OUTPUT:

0 comments: